The most part of the game will be based on discussions. So above all, you will have to write messages to talk together with other players. | |
Allows you to write a secret message destined to one player only. Other players will not be able to read this message, but everyone will be informed about your action. | |
Allows you to select another player in the case you manage several characters | |
Allows you to buy an item from the Game Manager shop (see player 1 inventory list in white color), provided you have enough money (see your own inventory list). | |
Allows you to sell any item from your inventory list. Note 1: fee=$1 for any sale operation Note 2: you cannot sell free items (price=0). | |
Allows you to get any item dropped on the ground. Once picked up, this item will be added to your own inventory list. | |
Allows you to drop any item to the ground. Any dropped item can be picked up by any player. | |
Allows you to give any item to any player... You can also exchange items this way, if you trust other players. | |
Allows you to use any free item (price=$0) from your inventory. It will allow you to eat some food, drink a magical potion, cast a spell (using a parchment scroll)... Once used, this item will be removed from your inventory list. | |
Dice will help you in taking a decision. In a roleplay game, many events or character/monster reactions will depend on randomness. |
Reminder: all items and all score counters (like Money, Health...) have been set up by the Game Master before the game can start. | |
Allows the game master to manage any counter (scores) of any player, by adding or removing points to them, according to the different events / actions actions that occur in the game. Dice may help him/her to make decisions. | |
Allows the game master to manage the character (player) list. | |
Note: the Game Master doesn't have to buy, sell or pick up anything, because he/she is the shop owner!!! However, he/she will have sometimes to drop or give free items so that players can use them. |